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AI Insights · Timothy · April 2022

Top 5 Low Poly Games on Android in Africa, Q1 2022

Explore the performance of the top 5 low poly games on the Android platform in Africa during Q1 2022, including weekly downloads, revenue, and active users trends.

Top 5 Low Poly Games on Android in Africa, Q1 2022

During the first quarter of 2022, the top 5 low poly games on the Android platform in Africa demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here is an overview of their performance, based on data from Sensor Tower.

Roblox experienced fluctuations in its weekly revenue, starting at approximately $77K at the end of December 2021 and dipping to around $29K by mid-February. However, the game saw a resurgence, closing March with a peak of nearly $45K. Weekly downloads for Roblox showed a downward trend from about 76K in late December to approximately 57K in early March, before rising again to around 64K by the end of the quarter. The game maintained a strong user base, with weekly active users hovering around 2.1M throughout the quarter.

Art of War: Legions showed a consistent decline in both weekly revenue and active users. Revenue peaked at about $2.5K at the end of December but gradually fell to around $1.2K by the end of March. Downloads saw a similar trend, starting at approximately 8.7K and dropping to around 4.5K. Weekly active users also decreased steadily from about 64K in early January to around 42K by the end of the quarter.

Idle Lumber Empire had a mixed performance. Revenue peaked initially at about $2.6K in early January but declined to around $500 in early February, before recovering to approximately $1.4K by the end of March. Downloads saw significant variation, starting at about 27K in late December, reaching a high of approximately 76K in late February, and closing the quarter at around 39K. Active users showed a similar trend, peaking at about 132K in late February before stabilizing at around 89K by the end of March.

Island War displayed a modest increase in revenue, starting at about $60 in late December and peaking at around $418 in mid-March. Weekly downloads also rose from approximately 1.6K in late December to around 7.3K by the end of March. The game saw a steady increase in active users, growing from about 3K to approximately 12.8K over the quarter.

Tower Clash had a steady but modest performance. Revenue remained relatively stable, fluctuating between $100 and $244 throughout the quarter. Downloads increased from approximately 272 in late December to around 1.2K by the end of March. Active users showed consistent growth, rising from about 1.9K to nearly 3.7K over the same period.

For more detailed insights on mobile app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022